Uses of Package
org.vizzini.game

Packages that use org.vizzini.game
org.vizzini.example.ant   
org.vizzini.example.gin Provides gin classes for the game framework. 
org.vizzini.example.gin.ui Provides gin user interface classes for the game framework. 
org.vizzini.example.pong Provides pong classes for the game framework. 
org.vizzini.example.qubic.ui Provides Qubic user interface classes for the game framework. 
org.vizzini.example.tictactoe Provides tic-tac-toe classes for the game framework. 
org.vizzini.game Provides core game classes for the game framework. 
org.vizzini.game.action Provides action classes for games in the game framework. 
org.vizzini.game.arcadegame Provides core game classes for arcade games in the game framework. 
org.vizzini.game.boardgame Provides core game classes for board games in the game framework. 
org.vizzini.game.boardgame.action Provides action classes for board games in the game framework. 
org.vizzini.game.boardgame.chess Provides core chess game classes for the game framework. 
org.vizzini.game.boardgame.chess.action Provides action classes for the 3D chess framework. 
org.vizzini.game.boardgame.chess.event Provides event classes for the 3D chess framework. 
org.vizzini.game.boardgame.chess.standardtoken Provides standard token classes for the 3D chess framework. 
org.vizzini.game.cardgame Provides core game classes for card games in the game framework. 
org.vizzini.game.event Provides event classes for the game framework. 
org.vizzini.game.search Provides search classes for the game framework. 
org.vizzini.game.simulation Provides simulation classes for games in the game framework. 
org.vizzini.ui.game Provides core game user interface classes for the game framework. 
org.vizzini.ui.game.arcadegame Provides arcade game user interface classes for the game framework. 
org.vizzini.ui.game.boardgame Provides board game user interface classes for the game framework. 
org.vizzini.ui.game.boardgame.chess Provides user interface classes for 3D chess for the game framework. 
org.vizzini.ui.game.boardgame.chess.standardtoken Provides standard token user interface classes for the 3D chess framework. 
org.vizzini.ui.game.cardgame Provides card game user interface classes for the game framework. 
org.vizzini.ui.game.simulation Provides simulation user interface classes for the game framework. 
 

Classes in org.vizzini.game used by org.vizzini.example.ant
IntegerPosition
          Provides functionality for a position which represents 2D or 3D coordinates as integers in the game framework.
 

Classes in org.vizzini.game used by org.vizzini.example.gin
AbstractAdjudicator
          Provides base functionality for adjudicators in the game framework.
AbstractAgent
          Provides base functionality for agents in the game framework.
AbstractComputerAgent
          Provides base functionality for computer agents in the game framework.
AbstractEngine
          Provides base functionality for engines in the game framework.
IAdjudicator
          Defines methods required by adjudicators in the game framework.
IAgent
          Defines methods required by agents in the game framework.
IComputerAgent
          Defines methods required by computer agents in the game framework.
IEngine
          Defines methods required by engines in the game framework.
IEnvironment
          Defines methods required by environments in the game framework.
ITeam
          Defines methods required by teams in the game framework.
SynchronousEngine
          Provides functionality for an engine where agents take turns.
 

Classes in org.vizzini.game used by org.vizzini.example.gin.ui
AbstractAgent
          Provides base functionality for agents in the game framework.
AbstractHumanAgent
          Provides base functionality for human agents in the game framework.
IAdjudicator
          Defines methods required by adjudicators in the game framework.
IAgent
          Defines methods required by agents in the game framework.
IEnvironment
          Defines methods required by environments in the game framework.
IHumanAgent
          Defines methods required by human agents in the game framework.
ITokenCollection
          Defines methods required by collections that hold IToken s.
 

Classes in org.vizzini.game used by org.vizzini.example.pong
AbstractAgent
          Provides base functionality for agents in the game framework.
AbstractComputerAgent
          Provides base functionality for computer agents in the game framework.
AbstractEnvironment
          Provides base functionality for environments in the game framework.
AbstractToken
          Provides base functionality for tokens in the game framework.
IAdjudicator
          Defines methods required by adjudicators in the game framework.
IAgent
          Defines methods required by agents in the game framework.
IComputerAgent
          Defines methods required by computer agents in the game framework.
IEnvironment
          Defines methods required by environments in the game framework.
IToken
          Defines methods required by tokens in the game framework.
VectorPosition
          Provides a vector implementation of IPosition.
 

Classes in org.vizzini.game used by org.vizzini.example.qubic.ui
ITeam
          Defines methods required by teams in the game framework.
IToken
          Defines methods required by tokens in the game framework.
 

Classes in org.vizzini.game used by org.vizzini.example.tictactoe
AbstractEvaluator
          Provides base functionality for evaluators in the game framework.
AbstractNeuralNetworkEvaluator
          Provides base functionality for neural network evaluators in the game framework.
IAgent
          Defines methods required by agents in the game framework.
IComputerAgent
          Defines methods required by computer agents in the game framework.
IEvaluator
          Defines methods required by evaluators in the game framework.
IGame
          Defines methods required by games in the game framework.
 

Classes in org.vizzini.game used by org.vizzini.game
AbstractAdjudicator
          Provides base functionality for adjudicators in the game framework.
AbstractAgent
          Provides base functionality for agents in the game framework.
AbstractEngine
          Provides base functionality for engines in the game framework.
AbstractEnvironment
          Provides base functionality for environments in the game framework.
AbstractEvaluator
          Provides base functionality for evaluators in the game framework.
AbstractGame
          Provides base functionality for games in the game framework.
AbstractGameState
          Provides base functionality for game states in the game framework.
AbstractTeam
          Provides base functionality for teams in the game framework.
AbstractToken
          Provides base functionality for tokens in the game framework.
ConfigUtilities
          Provides convenience methods for processing configuration properties.
IAdjudicator
          Defines methods required by adjudicators in the game framework.
IAgent
          Defines methods required by agents in the game framework.
IAgentCollection
          Defines methods required by collections that hold IAgent s.
IComputerAgent
          Defines methods required by computer agents in the game framework.
IEngine
          Defines methods required by engines in the game framework.
IEnvironment
          Defines methods required by environments in the game framework.
IEvaluator
          Defines methods required by evaluators in the game framework.
IGame
          Defines methods required by games in the game framework.
IGameState
          Defines methods required by game states in the game framework.
IHumanAgent
          Defines methods required by human agents in the game framework.
IntegerPosition
          Provides functionality for a position which represents 2D or 3D coordinates as integers in the game framework.
IPosition
          Defines methods required by positions in the game framework.
ITeam
          Defines methods required by teams in the game framework.
ITeamCollection
          Defines methods required by collections that hold ITeams.
IToken
          Defines methods required by tokens in the game framework.
ITokenCollection
          Defines methods required by collections that hold IToken s.
TokenCollection
          Provides a collection to hold IToken s.
VectorPosition
          Provides a vector implementation of IPosition.
 

Classes in org.vizzini.game used by org.vizzini.game.action
GameException
          Provides a base exception for the game framework.
GameRuntimeException
          Provides a base runtime exception for the game framework.
IAdjudicator
          Defines methods required by adjudicators in the game framework.
IAgent
          Defines methods required by agents in the game framework.
IEnvironment
          Defines methods required by environments in the game framework.
 

Classes in org.vizzini.game used by org.vizzini.game.arcadegame
AbstractEnvironment
          Provides base functionality for environments in the game framework.
IEnvironment
          Defines methods required by environments in the game framework.
 

Classes in org.vizzini.game used by org.vizzini.game.boardgame
AbstractAdjudicator
          Provides base functionality for adjudicators in the game framework.
AbstractAgent
          Provides base functionality for agents in the game framework.
AbstractComputerAgent
          Provides base functionality for computer agents in the game framework.
AbstractEnvironment
          Provides base functionality for environments in the game framework.
AbstractEvaluator
          Provides base functionality for evaluators in the game framework.
AbstractGame
          Provides base functionality for games in the game framework.
AbstractNeuralNetworkEvaluator
          Provides base functionality for neural network evaluators in the game framework.
AbstractToken
          Provides base functionality for tokens in the game framework.
DefaultEvaluator
          Provides an evaluator which uses token values to arrive at an environment evaluation.
DefaultToken
          Provides a default token for the game framework.
IAdjudicator
          Defines methods required by adjudicators in the game framework.
IAgent
          Defines methods required by agents in the game framework.
IComputerAgent
          Defines methods required by computer agents in the game framework.
IEnvironment
          Defines methods required by environments in the game framework.
IEvaluator
          Defines methods required by evaluators in the game framework.
IGame
          Defines methods required by games in the game framework.
IntegerPosition
          Provides functionality for a position which represents 2D or 3D coordinates as integers in the game framework.
IToken
          Defines methods required by tokens in the game framework.
 

Classes in org.vizzini.game used by org.vizzini.game.boardgame.action
IAdjudicator
          Defines methods required by adjudicators in the game framework.
IAgent
          Defines methods required by agents in the game framework.
IEnvironment
          Defines methods required by environments in the game framework.
IntegerPosition
          Provides functionality for a position which represents 2D or 3D coordinates as integers in the game framework.
 

Classes in org.vizzini.game used by org.vizzini.game.boardgame.chess
AbstractAdjudicator
          Provides base functionality for adjudicators in the game framework.
AbstractAgent
          Provides base functionality for agents in the game framework.
AbstractComputerAgent
          Provides base functionality for computer agents in the game framework.
AbstractEnvironment
          Provides base functionality for environments in the game framework.
AbstractEvaluator
          Provides base functionality for evaluators in the game framework.
AbstractToken
          Provides base functionality for tokens in the game framework.
IAdjudicator
          Defines methods required by adjudicators in the game framework.
IAgent
          Defines methods required by agents in the game framework.
IComputerAgent
          Defines methods required by computer agents in the game framework.
IEnvironment
          Defines methods required by environments in the game framework.
IEvaluator
          Defines methods required by evaluators in the game framework.
IntegerPosition
          Provides functionality for a position which represents 2D or 3D coordinates as integers in the game framework.
ISearchAgent
          Defines methods required by computer agents which uses an AI search algorithm to determine the best action.
ITeam
          Defines methods required by teams in the game framework.
IToken
          Defines methods required by tokens in the game framework.
ITokenCollection
          Defines methods required by collections that hold IToken s.
TokenArrayCollection
          Provides a collection to hold IToken s, where the tokens are stored by their position in a three dimensional array.
 

Classes in org.vizzini.game used by org.vizzini.game.boardgame.chess.action
IAdjudicator
          Defines methods required by adjudicators in the game framework.
IAgent
          Defines methods required by agents in the game framework.
IEnvironment
          Defines methods required by environments in the game framework.
IntegerPosition
          Provides functionality for a position which represents 2D or 3D coordinates as integers in the game framework.
 

Classes in org.vizzini.game used by org.vizzini.game.boardgame.chess.event
IAgent
          Defines methods required by agents in the game framework.
 

Classes in org.vizzini.game used by org.vizzini.game.boardgame.chess.standardtoken
AbstractToken
          Provides base functionality for tokens in the game framework.
IAdjudicator
          Defines methods required by adjudicators in the game framework.
IAgent
          Defines methods required by agents in the game framework.
IEnvironment
          Defines methods required by environments in the game framework.
IntegerPosition
          Provides functionality for a position which represents 2D or 3D coordinates as integers in the game framework.
ITeam
          Defines methods required by teams in the game framework.
IToken
          Defines methods required by tokens in the game framework.
 

Classes in org.vizzini.game used by org.vizzini.game.cardgame
AbstractEnvironment
          Provides base functionality for environments in the game framework.
AbstractToken
          Provides base functionality for tokens in the game framework.
IEnvironment
          Defines methods required by environments in the game framework.
IToken
          Defines methods required by tokens in the game framework.
ITokenCollection
          Defines methods required by collections that hold IToken s.
TokenCollection
          Provides a collection to hold IToken s.
 

Classes in org.vizzini.game used by org.vizzini.game.event
IAgent
          Defines methods required by agents in the game framework.
IEnvironment
          Defines methods required by environments in the game framework.
 

Classes in org.vizzini.game used by org.vizzini.game.search
AbstractAgent
          Provides base functionality for agents in the game framework.
AbstractComputerAgent
          Provides base functionality for computer agents in the game framework.
IAdjudicator
          Defines methods required by adjudicators in the game framework.
IAgent
          Defines methods required by agents in the game framework.
IComputerAgent
          Defines methods required by computer agents in the game framework.
IEnvironment
          Defines methods required by environments in the game framework.
IEvaluator
          Defines methods required by evaluators in the game framework.
ISearchAgent
          Defines methods required by computer agents which uses an AI search algorithm to determine the best action.
 

Classes in org.vizzini.game used by org.vizzini.game.simulation
AbstractEnvironment
          Provides base functionality for environments in the game framework.
AbstractToken
          Provides base functionality for tokens in the game framework.
IEnvironment
          Defines methods required by environments in the game framework.
IPosition
          Defines methods required by positions in the game framework.
IToken
          Defines methods required by tokens in the game framework.
 

Classes in org.vizzini.game used by org.vizzini.ui.game
IAgent
          Defines methods required by agents in the game framework.
IEnvironment
          Defines methods required by environments in the game framework.
IGame
          Defines methods required by games in the game framework.
ITeam
          Defines methods required by teams in the game framework.
ITeamCollection
          Defines methods required by collections that hold ITeams.
IToken
          Defines methods required by tokens in the game framework.
 

Classes in org.vizzini.game used by org.vizzini.ui.game.arcadegame
IAgent
          Defines methods required by agents in the game framework.
 

Classes in org.vizzini.game used by org.vizzini.ui.game.boardgame
AbstractAgent
          Provides base functionality for agents in the game framework.
AbstractHumanAgent
          Provides base functionality for human agents in the game framework.
IAdjudicator
          Defines methods required by adjudicators in the game framework.
IAgent
          Defines methods required by agents in the game framework.
IEnvironment
          Defines methods required by environments in the game framework.
IHumanAgent
          Defines methods required by human agents in the game framework.
IntegerPosition
          Provides functionality for a position which represents 2D or 3D coordinates as integers in the game framework.
IPosition
          Defines methods required by positions in the game framework.
IToken
          Defines methods required by tokens in the game framework.
 

Classes in org.vizzini.game used by org.vizzini.ui.game.boardgame.chess
AbstractAgent
          Provides base functionality for agents in the game framework.
AbstractHumanAgent
          Provides base functionality for human agents in the game framework.
IAdjudicator
          Defines methods required by adjudicators in the game framework.
IAgent
          Defines methods required by agents in the game framework.
IEnvironment
          Defines methods required by environments in the game framework.
IHumanAgent
          Defines methods required by human agents in the game framework.
ITeam
          Defines methods required by teams in the game framework.
IToken
          Defines methods required by tokens in the game framework.
 

Classes in org.vizzini.game used by org.vizzini.ui.game.boardgame.chess.standardtoken
ITeam
          Defines methods required by teams in the game framework.
 

Classes in org.vizzini.game used by org.vizzini.ui.game.cardgame
IAgent
          Defines methods required by agents in the game framework.
 

Classes in org.vizzini.game used by org.vizzini.ui.game.simulation
IToken
          Defines methods required by tokens in the game framework.
 



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