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PREV NEXT | FRAMES NO FRAMES |
Packages that use org.vizzini.game | |
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org.vizzini.example.ant | |
org.vizzini.example.gin | Provides gin classes for the game framework. |
org.vizzini.example.gin.ui | Provides gin user interface classes for the game framework. |
org.vizzini.example.pong | Provides pong classes for the game framework. |
org.vizzini.example.qubic.ui | Provides Qubic user interface classes for the game framework. |
org.vizzini.example.tictactoe | Provides tic-tac-toe classes for the game framework. |
org.vizzini.game | Provides core game classes for the game framework. |
org.vizzini.game.action | Provides action classes for games in the game framework. |
org.vizzini.game.arcadegame | Provides core game classes for arcade games in the game framework. |
org.vizzini.game.boardgame | Provides core game classes for board games in the game framework. |
org.vizzini.game.boardgame.action | Provides action classes for board games in the game framework. |
org.vizzini.game.boardgame.chess | Provides core chess game classes for the game framework. |
org.vizzini.game.boardgame.chess.action | Provides action classes for the 3D chess framework. |
org.vizzini.game.boardgame.chess.event | Provides event classes for the 3D chess framework. |
org.vizzini.game.boardgame.chess.standardtoken | Provides standard token classes for the 3D chess framework. |
org.vizzini.game.cardgame | Provides core game classes for card games in the game framework. |
org.vizzini.game.event | Provides event classes for the game framework. |
org.vizzini.game.search | Provides search classes for the game framework. |
org.vizzini.game.simulation | Provides simulation classes for games in the game framework. |
org.vizzini.ui.game | Provides core game user interface classes for the game framework. |
org.vizzini.ui.game.arcadegame | Provides arcade game user interface classes for the game framework. |
org.vizzini.ui.game.boardgame | Provides board game user interface classes for the game framework. |
org.vizzini.ui.game.boardgame.chess | Provides user interface classes for 3D chess for the game framework. |
org.vizzini.ui.game.boardgame.chess.standardtoken | Provides standard token user interface classes for the 3D chess framework. |
org.vizzini.ui.game.cardgame | Provides card game user interface classes for the game framework. |
org.vizzini.ui.game.simulation | Provides simulation user interface classes for the game framework. |
Classes in org.vizzini.game used by org.vizzini.example.ant | |
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IntegerPosition
Provides functionality for a position which represents 2D or 3D coordinates as integers in the game framework. |
Classes in org.vizzini.game used by org.vizzini.example.gin | |
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AbstractAdjudicator
Provides base functionality for adjudicators in the game framework. |
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AbstractAgent
Provides base functionality for agents in the game framework. |
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AbstractComputerAgent
Provides base functionality for computer agents in the game framework. |
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AbstractEngine
Provides base functionality for engines in the game framework. |
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IAdjudicator
Defines methods required by adjudicators in the game framework. |
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IAgent
Defines methods required by agents in the game framework. |
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IComputerAgent
Defines methods required by computer agents in the game framework. |
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IEngine
Defines methods required by engines in the game framework. |
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IEnvironment
Defines methods required by environments in the game framework. |
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ITeam
Defines methods required by teams in the game framework. |
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SynchronousEngine
Provides functionality for an engine where agents take turns. |
Classes in org.vizzini.game used by org.vizzini.example.gin.ui | |
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AbstractAgent
Provides base functionality for agents in the game framework. |
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AbstractHumanAgent
Provides base functionality for human agents in the game framework. |
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IAdjudicator
Defines methods required by adjudicators in the game framework. |
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IAgent
Defines methods required by agents in the game framework. |
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IEnvironment
Defines methods required by environments in the game framework. |
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IHumanAgent
Defines methods required by human agents in the game framework. |
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ITokenCollection
Defines methods required by collections that hold IToken s. |
Classes in org.vizzini.game used by org.vizzini.example.pong | |
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AbstractAgent
Provides base functionality for agents in the game framework. |
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AbstractComputerAgent
Provides base functionality for computer agents in the game framework. |
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AbstractEnvironment
Provides base functionality for environments in the game framework. |
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AbstractToken
Provides base functionality for tokens in the game framework. |
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IAdjudicator
Defines methods required by adjudicators in the game framework. |
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IAgent
Defines methods required by agents in the game framework. |
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IComputerAgent
Defines methods required by computer agents in the game framework. |
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IEnvironment
Defines methods required by environments in the game framework. |
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IToken
Defines methods required by tokens in the game framework. |
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VectorPosition
Provides a vector implementation of IPosition . |
Classes in org.vizzini.game used by org.vizzini.example.qubic.ui | |
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ITeam
Defines methods required by teams in the game framework. |
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IToken
Defines methods required by tokens in the game framework. |
Classes in org.vizzini.game used by org.vizzini.example.tictactoe | |
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AbstractEvaluator
Provides base functionality for evaluators in the game framework. |
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AbstractNeuralNetworkEvaluator
Provides base functionality for neural network evaluators in the game framework. |
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IAgent
Defines methods required by agents in the game framework. |
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IComputerAgent
Defines methods required by computer agents in the game framework. |
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IEvaluator
Defines methods required by evaluators in the game framework. |
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IGame
Defines methods required by games in the game framework. |
Classes in org.vizzini.game used by org.vizzini.game | |
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AbstractAdjudicator
Provides base functionality for adjudicators in the game framework. |
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AbstractAgent
Provides base functionality for agents in the game framework. |
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AbstractEngine
Provides base functionality for engines in the game framework. |
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AbstractEnvironment
Provides base functionality for environments in the game framework. |
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AbstractEvaluator
Provides base functionality for evaluators in the game framework. |
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AbstractGame
Provides base functionality for games in the game framework. |
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AbstractGameState
Provides base functionality for game states in the game framework. |
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AbstractTeam
Provides base functionality for teams in the game framework. |
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AbstractToken
Provides base functionality for tokens in the game framework. |
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ConfigUtilities
Provides convenience methods for processing configuration properties. |
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IAdjudicator
Defines methods required by adjudicators in the game framework. |
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IAgent
Defines methods required by agents in the game framework. |
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IAgentCollection
Defines methods required by collections that hold IAgent s. |
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IComputerAgent
Defines methods required by computer agents in the game framework. |
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IEngine
Defines methods required by engines in the game framework. |
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IEnvironment
Defines methods required by environments in the game framework. |
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IEvaluator
Defines methods required by evaluators in the game framework. |
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IGame
Defines methods required by games in the game framework. |
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IGameState
Defines methods required by game states in the game framework. |
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IHumanAgent
Defines methods required by human agents in the game framework. |
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IntegerPosition
Provides functionality for a position which represents 2D or 3D coordinates as integers in the game framework. |
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IPosition
Defines methods required by positions in the game framework. |
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ITeam
Defines methods required by teams in the game framework. |
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ITeamCollection
Defines methods required by collections that hold ITeam s. |
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IToken
Defines methods required by tokens in the game framework. |
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ITokenCollection
Defines methods required by collections that hold IToken s. |
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TokenCollection
Provides a collection to hold IToken s. |
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VectorPosition
Provides a vector implementation of IPosition . |
Classes in org.vizzini.game used by org.vizzini.game.action | |
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GameException
Provides a base exception for the game framework. |
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GameRuntimeException
Provides a base runtime exception for the game framework. |
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IAdjudicator
Defines methods required by adjudicators in the game framework. |
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IAgent
Defines methods required by agents in the game framework. |
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IEnvironment
Defines methods required by environments in the game framework. |
Classes in org.vizzini.game used by org.vizzini.game.arcadegame | |
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AbstractEnvironment
Provides base functionality for environments in the game framework. |
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IEnvironment
Defines methods required by environments in the game framework. |
Classes in org.vizzini.game used by org.vizzini.game.boardgame | |
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AbstractAdjudicator
Provides base functionality for adjudicators in the game framework. |
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AbstractAgent
Provides base functionality for agents in the game framework. |
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AbstractComputerAgent
Provides base functionality for computer agents in the game framework. |
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AbstractEnvironment
Provides base functionality for environments in the game framework. |
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AbstractEvaluator
Provides base functionality for evaluators in the game framework. |
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AbstractGame
Provides base functionality for games in the game framework. |
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AbstractNeuralNetworkEvaluator
Provides base functionality for neural network evaluators in the game framework. |
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AbstractToken
Provides base functionality for tokens in the game framework. |
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DefaultEvaluator
Provides an evaluator which uses token values to arrive at an environment evaluation. |
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DefaultToken
Provides a default token for the game framework. |
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IAdjudicator
Defines methods required by adjudicators in the game framework. |
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IAgent
Defines methods required by agents in the game framework. |
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IComputerAgent
Defines methods required by computer agents in the game framework. |
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IEnvironment
Defines methods required by environments in the game framework. |
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IEvaluator
Defines methods required by evaluators in the game framework. |
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IGame
Defines methods required by games in the game framework. |
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IntegerPosition
Provides functionality for a position which represents 2D or 3D coordinates as integers in the game framework. |
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IToken
Defines methods required by tokens in the game framework. |
Classes in org.vizzini.game used by org.vizzini.game.boardgame.action | |
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IAdjudicator
Defines methods required by adjudicators in the game framework. |
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IAgent
Defines methods required by agents in the game framework. |
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IEnvironment
Defines methods required by environments in the game framework. |
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IntegerPosition
Provides functionality for a position which represents 2D or 3D coordinates as integers in the game framework. |
Classes in org.vizzini.game used by org.vizzini.game.boardgame.chess | |
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AbstractAdjudicator
Provides base functionality for adjudicators in the game framework. |
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AbstractAgent
Provides base functionality for agents in the game framework. |
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AbstractComputerAgent
Provides base functionality for computer agents in the game framework. |
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AbstractEnvironment
Provides base functionality for environments in the game framework. |
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AbstractEvaluator
Provides base functionality for evaluators in the game framework. |
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AbstractToken
Provides base functionality for tokens in the game framework. |
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IAdjudicator
Defines methods required by adjudicators in the game framework. |
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IAgent
Defines methods required by agents in the game framework. |
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IComputerAgent
Defines methods required by computer agents in the game framework. |
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IEnvironment
Defines methods required by environments in the game framework. |
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IEvaluator
Defines methods required by evaluators in the game framework. |
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IntegerPosition
Provides functionality for a position which represents 2D or 3D coordinates as integers in the game framework. |
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ISearchAgent
Defines methods required by computer agents which uses an AI search algorithm to determine the best action. |
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ITeam
Defines methods required by teams in the game framework. |
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IToken
Defines methods required by tokens in the game framework. |
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ITokenCollection
Defines methods required by collections that hold IToken s. |
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TokenArrayCollection
Provides a collection to hold IToken s, where the tokens are
stored by their position in a three dimensional array. |
Classes in org.vizzini.game used by org.vizzini.game.boardgame.chess.action | |
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IAdjudicator
Defines methods required by adjudicators in the game framework. |
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IAgent
Defines methods required by agents in the game framework. |
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IEnvironment
Defines methods required by environments in the game framework. |
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IntegerPosition
Provides functionality for a position which represents 2D or 3D coordinates as integers in the game framework. |
Classes in org.vizzini.game used by org.vizzini.game.boardgame.chess.event | |
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IAgent
Defines methods required by agents in the game framework. |
Classes in org.vizzini.game used by org.vizzini.game.boardgame.chess.standardtoken | |
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AbstractToken
Provides base functionality for tokens in the game framework. |
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IAdjudicator
Defines methods required by adjudicators in the game framework. |
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IAgent
Defines methods required by agents in the game framework. |
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IEnvironment
Defines methods required by environments in the game framework. |
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IntegerPosition
Provides functionality for a position which represents 2D or 3D coordinates as integers in the game framework. |
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ITeam
Defines methods required by teams in the game framework. |
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IToken
Defines methods required by tokens in the game framework. |
Classes in org.vizzini.game used by org.vizzini.game.cardgame | |
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AbstractEnvironment
Provides base functionality for environments in the game framework. |
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AbstractToken
Provides base functionality for tokens in the game framework. |
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IEnvironment
Defines methods required by environments in the game framework. |
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IToken
Defines methods required by tokens in the game framework. |
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ITokenCollection
Defines methods required by collections that hold IToken s. |
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TokenCollection
Provides a collection to hold IToken s. |
Classes in org.vizzini.game used by org.vizzini.game.event | |
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IAgent
Defines methods required by agents in the game framework. |
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IEnvironment
Defines methods required by environments in the game framework. |
Classes in org.vizzini.game used by org.vizzini.game.search | |
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AbstractAgent
Provides base functionality for agents in the game framework. |
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AbstractComputerAgent
Provides base functionality for computer agents in the game framework. |
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IAdjudicator
Defines methods required by adjudicators in the game framework. |
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IAgent
Defines methods required by agents in the game framework. |
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IComputerAgent
Defines methods required by computer agents in the game framework. |
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IEnvironment
Defines methods required by environments in the game framework. |
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IEvaluator
Defines methods required by evaluators in the game framework. |
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ISearchAgent
Defines methods required by computer agents which uses an AI search algorithm to determine the best action. |
Classes in org.vizzini.game used by org.vizzini.game.simulation | |
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AbstractEnvironment
Provides base functionality for environments in the game framework. |
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AbstractToken
Provides base functionality for tokens in the game framework. |
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IEnvironment
Defines methods required by environments in the game framework. |
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IPosition
Defines methods required by positions in the game framework. |
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IToken
Defines methods required by tokens in the game framework. |
Classes in org.vizzini.game used by org.vizzini.ui.game | |
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IAgent
Defines methods required by agents in the game framework. |
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IEnvironment
Defines methods required by environments in the game framework. |
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IGame
Defines methods required by games in the game framework. |
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ITeam
Defines methods required by teams in the game framework. |
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ITeamCollection
Defines methods required by collections that hold ITeam s. |
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IToken
Defines methods required by tokens in the game framework. |
Classes in org.vizzini.game used by org.vizzini.ui.game.arcadegame | |
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IAgent
Defines methods required by agents in the game framework. |
Classes in org.vizzini.game used by org.vizzini.ui.game.boardgame | |
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AbstractAgent
Provides base functionality for agents in the game framework. |
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AbstractHumanAgent
Provides base functionality for human agents in the game framework. |
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IAdjudicator
Defines methods required by adjudicators in the game framework. |
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IAgent
Defines methods required by agents in the game framework. |
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IEnvironment
Defines methods required by environments in the game framework. |
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IHumanAgent
Defines methods required by human agents in the game framework. |
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IntegerPosition
Provides functionality for a position which represents 2D or 3D coordinates as integers in the game framework. |
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IPosition
Defines methods required by positions in the game framework. |
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IToken
Defines methods required by tokens in the game framework. |
Classes in org.vizzini.game used by org.vizzini.ui.game.boardgame.chess | |
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AbstractAgent
Provides base functionality for agents in the game framework. |
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AbstractHumanAgent
Provides base functionality for human agents in the game framework. |
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IAdjudicator
Defines methods required by adjudicators in the game framework. |
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IAgent
Defines methods required by agents in the game framework. |
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IEnvironment
Defines methods required by environments in the game framework. |
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IHumanAgent
Defines methods required by human agents in the game framework. |
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ITeam
Defines methods required by teams in the game framework. |
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IToken
Defines methods required by tokens in the game framework. |
Classes in org.vizzini.game used by org.vizzini.ui.game.boardgame.chess.standardtoken | |
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ITeam
Defines methods required by teams in the game framework. |
Classes in org.vizzini.game used by org.vizzini.ui.game.cardgame | |
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IAgent
Defines methods required by agents in the game framework. |
Classes in org.vizzini.game used by org.vizzini.ui.game.simulation | |
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IToken
Defines methods required by tokens in the game framework. |
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PREV NEXT | FRAMES NO FRAMES |
Copyright © 2007 Vizzini.org. All Rights Reserved. | 2007.12.25.03.00.02 |