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See:
Description
| Interface Summary | |
|---|---|
| IAction | Defines methods required by actions in the game framework. |
| IActionGenerator | Defines methods required by action generators in the game framework. |
| IRedo | Defines methods required by redo actions in the game framework. |
| IUndo | Defines methods required by undo actions in the game framework. |
| Class Summary | |
|---|---|
| AbstractAction | Provides base functionality for actions in the game framework. |
| AbstractActionGenerator | Provides base functionality for action generators in the game framework. |
| ActionCollection | Provides a collection to hold IAction s. |
| ActionFactory | Provides a factory for game actions. |
| ActionManager | Provides a manager for game actions. |
| DefaultAction | Provides a action for placement of a token to a position. |
| DefaultActionGenerator | Provides a default action generator which generates no actions. |
| RedoAction | Provides an redo action in the game framework. |
| UndoAction | Provides an undo action in the game framework. |
| Exception Summary | |
|---|---|
| IllegalActionException | Provides an exception which indicates an illegal action has been encountered. |
| IllegalActionRuntimeException | Provides a runtime exception which indicates an illegal action has been encountered. |
Provides action classes for games in the game framework.

Figure 1 displays an overview of all classes in the action package.
Many of these classes participate in the Command pattern as described in Patterns In Java Volume 1, Mark Grand, 1998.
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