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See:
Description
Interface Summary | |
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IAction | Defines methods required by actions in the game framework. |
IActionGenerator | Defines methods required by action generators in the game framework. |
IRedo | Defines methods required by redo actions in the game framework. |
IUndo | Defines methods required by undo actions in the game framework. |
Class Summary | |
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AbstractAction | Provides base functionality for actions in the game framework. |
AbstractActionGenerator | Provides base functionality for action generators in the game framework. |
ActionCollection | Provides a collection to hold IAction s. |
ActionFactory | Provides a factory for game actions. |
ActionManager | Provides a manager for game actions. |
DefaultAction | Provides a action for placement of a token to a position. |
DefaultActionGenerator | Provides a default action generator which generates no actions. |
RedoAction | Provides an redo action in the game framework. |
UndoAction | Provides an undo action in the game framework. |
Exception Summary | |
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IllegalActionException | Provides an exception which indicates an illegal action has been encountered. |
IllegalActionRuntimeException | Provides a runtime exception which indicates an illegal action has been encountered. |
Provides action classes for games in the game framework.
Figure 1 displays an overview of all classes in the action package.
Many of these classes participate in the Command pattern as described in Patterns In Java Volume 1, Mark Grand, 1998.
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Copyright © 2007 Vizzini.org. All Rights Reserved. | 2007.12.25.03.00.02 |