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| Packages that use StateEvent | |
|---|---|
| org.vizzini.example.gin.ui | Provides gin user interface classes for the game framework. | 
| org.vizzini.example.pong | Provides pong classes for the game framework. | 
| org.vizzini.example.pong.ui | Provides pong user interface classes for the game framework. | 
| org.vizzini.game.event | Provides event classes for the game framework. | 
| org.vizzini.ui.game | Provides core game user interface classes for the game framework. | 
| org.vizzini.ui.game.arcadegame | Provides arcade game user interface classes for the game framework. | 
| org.vizzini.ui.game.boardgame | Provides board game user interface classes for the game framework. | 
| org.vizzini.ui.game.cardgame | Provides card game user interface classes for the game framework. | 
| org.vizzini.ui.game.simulation | Provides simulation user interface classes for the game framework. | 
| Uses of StateEvent in org.vizzini.example.gin.ui | 
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| Methods in org.vizzini.example.gin.ui with parameters of type StateEvent | |
|---|---|
 void | 
EnvironmentUISwing.stateChange(StateEvent event)
Respond to state change events.  | 
 void | 
EnvironmentUIText.stateChange(StateEvent event)
Respond to state change events.  | 
| Uses of StateEvent in org.vizzini.example.pong | 
|---|
| Methods in org.vizzini.example.pong with parameters of type StateEvent | |
|---|---|
 void | 
ComputerAgent.stateChange(StateEvent event)
Respond to state change events.  | 
| Uses of StateEvent in org.vizzini.example.pong.ui | 
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| Methods in org.vizzini.example.pong.ui with parameters of type StateEvent | |
|---|---|
 void | 
MouseHumanAgent.stateChange(StateEvent event)
Respond to state change events.  | 
| Uses of StateEvent in org.vizzini.game.event | 
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| Methods in org.vizzini.game.event with parameters of type StateEvent | |
|---|---|
 void | 
StateManager.fireStateChange(StateEvent event)
Fire the given state event to all registered listeners.  | 
 void | 
IStateListener.stateChange(StateEvent event)
Respond to state change events.  | 
| Uses of StateEvent in org.vizzini.ui.game | 
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| Methods in org.vizzini.ui.game with parameters of type StateEvent | |
|---|---|
 void | 
AbstractGameUISwing.stateChange(StateEvent event)
Respond to state events.  | 
 void | 
AbstractGameUIText.stateChange(StateEvent event)
Respond to state events.  | 
 void | 
EnvironmentUISupport.stateChange(StateEvent event)
Respond to state change events.  | 
 void | 
GameUISupport.stateChange(StateEvent event)
Respond to state events.  | 
| Uses of StateEvent in org.vizzini.ui.game.arcadegame | 
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| Methods in org.vizzini.ui.game.arcadegame with parameters of type StateEvent | |
|---|---|
 void | 
AbstractArcadeEnvUISwing.stateChange(StateEvent event)
Respond to state change events.  | 
| Uses of StateEvent in org.vizzini.ui.game.boardgame | 
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| Methods in org.vizzini.ui.game.boardgame with parameters of type StateEvent | |
|---|---|
 void | 
AbstractGridBoardUISwing.stateChange(StateEvent event)
Respond to state change events.  | 
 void | 
GridBoardUIText.stateChange(StateEvent event)
Respond to state change events.  | 
| Uses of StateEvent in org.vizzini.ui.game.cardgame | 
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| Methods in org.vizzini.ui.game.cardgame with parameters of type StateEvent | |
|---|---|
 void | 
AbstractCardEnvUISwing.stateChange(StateEvent event)
Respond to state change events.  | 
| Uses of StateEvent in org.vizzini.ui.game.simulation | 
|---|
| Methods in org.vizzini.ui.game.simulation with parameters of type StateEvent | |
|---|---|
 void | 
AbstractSimEnvironmentUISwing.stateChange(StateEvent event)
Respond to state change events.  | 
 void | 
AbstractSimulationUISwing.stateChange(StateEvent event)
Respond to state events.  | 
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| Copyright © 2007 Vizzini.org. All Rights Reserved. | 2007.12.25.03.00.02 |