Uses of Interface
org.vizzini.util.event.IEvent

Packages that use IEvent
org.vizzini.game.event Provides event classes for the game framework. 
org.vizzini.util.event Provides event utility classes for the game framework. 
 

Uses of IEvent in org.vizzini.game.event
 

Classes in org.vizzini.game.event that implement IEvent
 class ActionReceivedEvent
          Provides an event for action received changes.
 class ConcedeEvent
          Provides an event for concede changes.
 class GameEvent
          Provides an event for game changes.
 class ScoreEvent
          Provides an event for score changes.
 class StateEvent
          Provides an event for state changes.
 

Methods in org.vizzini.game.event with parameters of type IEvent
protected  void ActionReceivedManager.fireChange(IListener listener0, IEvent event0)
          Fire the given event to the given listener.
protected  void ConcedeManager.fireChange(IListener listener0, IEvent event0)
          Fire the given event to the given listener.
protected  void GameManager.fireChange(IListener listener0, IEvent event0)
          Fire the given event to the given listener.
protected  void ScoreManager.fireChange(IListener listener0, IEvent event0)
          Fire the given event to the given listener.
protected  void StateManager.fireChange(IListener listener0, IEvent event0)
          Fire the given event to the given listener.
 

Uses of IEvent in org.vizzini.util.event
 

Classes in org.vizzini.util.event that implement IEvent
 class BusyEvent
          Provides an event for busy changes.
 class StatusEvent
          Provides an event for status changes.
 

Methods in org.vizzini.util.event with parameters of type IEvent
protected  void AbstractManager.fireChange(IEvent event)
          Fire the given event to all registered listeners.
protected abstract  void AbstractManager.fireChange(IListener listener, IEvent event)
          Fire the given event to the given listener.
protected  void BusyManager.fireChange(IListener listener0, IEvent event0)
          Fire the given event to the given listener.
protected  void StatusManager.fireChange(IListener listener0, IEvent event0)
          Fire the given event to the given listener.
 



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