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See:
Description
| Interface Summary | |
|---|---|
| IBusyListener | Defines methods required by busy listeners. |
| IEvent | Defines methods required by an event to signal changes. |
| IListener | Defines methods required by listeners for events. |
| IPropertyChangeSupport | Defines methods needed by classes which use a
PropertyChangeSupport instance. |
| IStatusListener | Defines methods required by status listeners. |
| Class Summary | |
|---|---|
| AbstractManager | Provides base functionality for a manager of listeners. |
| BusyEvent | Provides an event for busy changes. |
| BusyManager | Provides a manager of busy listeners and convenience methods for creating busy events. |
| PropertyChangeManager | Provides a manager of property change listeners and convenience methods for creating property change events. |
| StatusEvent | Provides an event for status changes. |
| StatusManager | Provides a manager of status listeners and convenience methods for creating status events. |
Provides event utility classes for the game framework.

Figure 1 displays an overview of all classes in the event package.
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| Copyright © 2007 Vizzini.org. All Rights Reserved. | 2007.12.25.03.00.02 |