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Packages that use Quaternion | |
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org.vizzini.example.solarsystem.ui | Provides solar system user interface classes for the game framework. |
org.vizzini.math | Provides math classes for the game framework. |
org.vizzini.ui.game.boardgame | Provides board game user interface classes for the game framework. |
org.vizzini.ui.game.simulation | Provides simulation user interface classes for the game framework. |
org.vizzini.ui.graphics | Provides graphics classes for the game framework. |
org.vizzini.ui.graphics.shape | Provides graphics shape classes for the game framework. |
Uses of Quaternion in org.vizzini.example.solarsystem.ui |
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Methods in org.vizzini.example.solarsystem.ui that return Quaternion | |
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protected Quaternion |
EnvironmentUISwing.getOrientation(IState state)
Return the orientation using the given state. |
Uses of Quaternion in org.vizzini.math |
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Fields in org.vizzini.math declared as Quaternion | |
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static Quaternion |
Quaternion.ZERO
Zero quaternion. |
Methods in org.vizzini.math that return Quaternion | |
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Quaternion |
Quaternion.conjugate()
Return a new Quaternion which is the conjugate of this. |
Quaternion |
DynamicState.getAngularAcceleration()
Return the angular acceleration in radians time^-2 units. |
Quaternion |
IDynamicState.getAngularAcceleration()
Return the angular acceleration in radians time^-2 units. |
Quaternion |
DynamicState.getAngularVelocity()
Return the angular velocity in radians time^-1 units. |
Quaternion |
IDynamicState.getAngularVelocity()
Return the angular velocity in radians time^-1 units. |
Quaternion |
DynamicState.getOrientation()
Return the orientation quaternion. |
Quaternion |
IState.getOrientation()
Return the orientation quaternion. |
Quaternion |
State.getOrientation()
Return the orientation quaternion. |
Quaternion |
Quaternion.multiply(Quaternion q)
Return a new Quaternion which is the result of multiplying this times the given quaternion. |
Quaternion |
Quaternion.opposite()
Return a new Quaterion that represents the opposite direction to this. |
static Quaternion |
Quaternion.parseQuaternion(String quaternionString)
Parse the given string into a Quaternion. |
Quaternion |
Quaternion.subtract(Quaternion q0)
Return a new quaterion which is the difference between this and the given quaternion. |
Quaternion |
Quaternion.unit()
Return a new unitized instance of this. |
Methods in org.vizzini.math with parameters of type Quaternion | |
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void |
DynamicState.addAngularAcceleration(Quaternion acceleration)
Add an angular acceleration. |
void |
IDynamicState.addAngularAcceleration(Quaternion angularAcceleration)
Add an angular acceleration. |
Quaternion |
Quaternion.multiply(Quaternion q)
Return a new Quaternion which is the result of multiplying this times the given quaternion. |
void |
DynamicState.rotate(Quaternion rotation)
Rotate using the given quaternion. |
void |
IState.rotate(Quaternion rotation)
Rotate using the given quaternion. |
void |
State.rotate(Quaternion rotation)
Rotate using the given quaternion. |
void |
DynamicState.setAngularAcceleration(Quaternion angularAcceleration)
Set the angular acceleration. |
void |
IDynamicState.setAngularAcceleration(Quaternion angularAcceleration)
Set the angular acceleration. |
void |
DynamicState.setAngularVelocity(Quaternion angularVelocity)
Set the angular velocity. |
void |
IDynamicState.setAngularVelocity(Quaternion angularVelocity)
Set the angular velocity. |
void |
DynamicState.setOrientation(Quaternion orientation)
Set the orientation. |
void |
IState.setOrientation(Quaternion orientation)
Set the orientation. |
void |
State.setOrientation(Quaternion orientation)
Set the orientation. |
Quaternion |
Quaternion.subtract(Quaternion q0)
Return a new quaterion which is the difference between this and the given quaternion. |
Uses of Quaternion in org.vizzini.ui.game.boardgame |
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Methods in org.vizzini.ui.game.boardgame with parameters of type Quaternion | |
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void |
BoardShape.computeScreenPoints(Quaternion q,
Vector v,
double magnify,
int offsetX,
int offsetY,
double d)
Compute the points of this shape in screen coordinates. |
Uses of Quaternion in org.vizzini.ui.game.simulation |
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Methods in org.vizzini.ui.game.simulation that return Quaternion | |
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protected Quaternion |
AbstractSimEnvironmentUISwing.getOrientation(IState state)
Return the orientation using the given state. |
Uses of Quaternion in org.vizzini.ui.graphics |
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Methods in org.vizzini.ui.graphics with parameters of type Quaternion | |
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void |
IShape.computeScreenPoints(Quaternion q,
Vector v,
double magnify,
int offsetX,
int offsetY,
double d)
Compute the points of this shape in screen coordinates. |
void |
ShapeGroup.computeScreenPoints(Quaternion q,
Vector v,
double magnify,
int offsetX,
int offsetY,
double d)
Compute the screen points of all the shapes. |
void |
ShapeSortList.computeScreenPoints(Quaternion q,
Vector v,
double magnify,
int offsetX,
int offsetY,
double d)
Compute the screen points for all shapes. |
protected void |
AbstractShapeCanvas.setQuaternion(Quaternion q)
Set the current rotation quaternion. |
protected void |
ShapeCanvasJava3D.setQuaternion(Quaternion q)
Set the current rotation quaternion. |
Uses of Quaternion in org.vizzini.ui.graphics.shape |
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Methods in org.vizzini.ui.graphics.shape with parameters of type Quaternion | |
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protected Vector |
AbstractShape.computeScreenCenter(Quaternion q,
Vector v,
double magnify,
int offsetX,
int offsetY)
Compute the center in screen coordinates. |
protected Vector |
Ellipse.computeScreenCenter(Quaternion q,
Vector v,
double magnify,
int offsetX,
int offsetY)
Compute the center in screen coordinates. |
void |
AbstractShape.computeScreenPoints(Quaternion q,
Vector v,
double magnify,
int offsetX,
int offsetY,
double d)
Compute the points of this shape in screen coordinates. |
void |
ExtrudedShape.computeScreenPoints(Quaternion q,
Vector v,
double magnify,
int offsetX,
int offsetY,
double d)
Compute the points of this shape in screen coordinates. |
void |
PolygonShape.computeScreenPoints(Quaternion q,
Vector v,
double magnify,
int offsetX,
int offsetY,
double d)
Compute the points of this shape in screen coordinates. |
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Copyright © 2007 Vizzini.org. All Rights Reserved. | 2007.12.25.03.00.02 |