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See:
Description
| Interface Summary | |
|---|---|
| IDynamicState | Defines methods required by a dynamic state of an object. |
| IScaler | Defines methods required by classes which scale numbers between two ranges. |
| IState | Defines methods required by a simple state of an object. |
| IStateful | Defines methods required by objects with state. |
| Class Summary | |
|---|---|
| AbstractScaler | Provides base functionality to scale numbers between two ranges. |
| BinaryEncoder | Provides an encoder for binary numbers. |
| DynamicState | Provides dynamic state of an object. |
| Ellipsoid | Provides an ellipsoid. |
| LinearScaler | Provides functionality to linearly scale numbers between two ranges. |
| MomentOfInertiaCalculator | Provides a calculator of moment of inertia values for three-dimensional physical objects. |
| Quadratic | Provides a quadratic equation. |
| Quaternion | Provides a quaternion for handling coordinate transformations. |
| State | Provides simple state of an object. |
| StatefulSupport | Provides an implementation of IStateful for use as a delegate. |
| UnitConverter | Provides convenience methods related to unit conversion. |
| Vector | Provides a vector. |
| VectorFormat | Provides a formatter for Vector s. |
Provides math classes for the game framework.

Figure 1 displays an overview of all classes in the math package.
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