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public interface IEnvironmentUI
Defines methods required by environment user interfaces in the game framework.
| Method Summary | |
|---|---|
void |
assignAgentListeners(Iterator agentIterator)
Assign listeners using the given agents. |
void |
configure(Properties properties)
Configure this environment. |
IEnvironment |
getEnvironment()
Return the environment this UI represents. |
boolean |
isAudioOn()
Return true if audio is on. |
void |
removeAgentListeners(Iterator agentIterator)
Remove the given agents as listeners. |
void |
reset()
Reset. |
void |
setAudioOn(boolean isAudioOn)
Set the audio on flag. |
void |
setEnvironment(IEnvironment environment)
Set the environment this UI represents. |
| Methods inherited from interface org.vizzini.game.event.IStateListener |
|---|
stateChange |
| Methods inherited from interface org.vizzini.game.event.IScoreListener |
|---|
scoreChange |
| Method Detail |
|---|
void setAudioOn(boolean isAudioOn)
boolean isAudioOn()
void setEnvironment(IEnvironment environment)
environment - Environment.IEnvironment getEnvironment()
void assignAgentListeners(Iterator agentIterator)
agentIterator - Agent iterator.
void configure(Properties properties)
throws InstantiationException,
IllegalAccessException
properties - Source of configuration information.
InstantiationException
IllegalAccessExceptionvoid removeAgentListeners(Iterator agentIterator)
agentIterator - Agent iterator.void reset()
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| Copyright © 2007 Vizzini.org. All Rights Reserved. | 2007.12.25.03.00.02 |