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public interface IEnvironmentUI
Defines methods required by environment user interfaces in the game framework.
Method Summary | |
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void |
assignAgentListeners(Iterator agentIterator)
Assign listeners using the given agents. |
void |
configure(Properties properties)
Configure this environment. |
IEnvironment |
getEnvironment()
Return the environment this UI represents. |
boolean |
isAudioOn()
Return true if audio is on. |
void |
removeAgentListeners(Iterator agentIterator)
Remove the given agents as listeners. |
void |
reset()
Reset. |
void |
setAudioOn(boolean isAudioOn)
Set the audio on flag. |
void |
setEnvironment(IEnvironment environment)
Set the environment this UI represents. |
Methods inherited from interface org.vizzini.game.event.IStateListener |
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stateChange |
Methods inherited from interface org.vizzini.game.event.IScoreListener |
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scoreChange |
Method Detail |
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void setAudioOn(boolean isAudioOn)
boolean isAudioOn()
void setEnvironment(IEnvironment environment)
environment
- Environment.IEnvironment getEnvironment()
void assignAgentListeners(Iterator agentIterator)
agentIterator
- Agent iterator.void configure(Properties properties) throws InstantiationException, IllegalAccessException
properties
- Source of configuration information.
InstantiationException
IllegalAccessException
void removeAgentListeners(Iterator agentIterator)
agentIterator
- Agent iterator.void reset()
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Copyright © 2007 Vizzini.org. All Rights Reserved. | 2007.12.25.03.00.02 |