org.vizzini.game.action
Class RedoAction
java.lang.Object
  
org.vizzini.game.action.AbstractAction
      
org.vizzini.game.action.RedoAction
- All Implemented Interfaces: 
 - Serializable, Comparable, IAction, IRedo
 
public class RedoAction
- extends AbstractAction
- implements IRedo
  
Provides an redo action in the game framework. A redo action instance signals
 the ActionManager to redo the last undone action.
 
This class participates in the Command pattern as described in Pattern In
 Java Volume 1, Mark Grand, 1998.
- Since:
 
  - v0.2
 
- Version:
 
  - v0.2
 
- Author:
 
  - Jeffrey M. Thompson
 
- See Also:
 - Serialized Form
 
| 
Constructor Summary | 
RedoAction()
 
          Construct this object. | 
 
| 
Method Summary | 
 boolean | 
doIt()
 
          This implementation of doIt does not actually do anything. | 
 boolean | 
undoIt()
 
          This implementation of undoIt does not actually do anything. | 
 
| Methods inherited from class org.vizzini.game.action.AbstractAction | 
clear, compareTo, equals, getAgent, getRating, hashCode, prettyPrint, release, setAgent, setRating, toString | 
 
 
RedoAction
public RedoAction()
- Construct this object.
- Since:
 
  - v0.2
 
 
doIt
public boolean doIt()
- This implementation of doIt does not actually do anything. The logic for
 redo is in the ActionManager class.
- Specified by:
 doIt in interface IAction- Overrides:
 doIt in class AbstractAction
 
- Returns:
 - true if successful and can be undone.
 - Since:
 
  - v0.2
 
 
 
undoIt
public boolean undoIt()
- This implementation of undoIt does not actually do anything. Redo actions
 are not done. Instead an undo action is issued.
- Specified by:
 undoIt in interface IAction- Overrides:
 undoIt in class AbstractAction
 
- Returns:
 - true if the undo was successful.
 - Since:
 
  - v0.2
 
 
 
				
				
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						Copyright © 2007 Vizzini.org. All Rights Reserved.
					 | 
					2007.12.25.03.00.02 |