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public interface IHumanAgent
Defines methods required by human agents in the game framework. A human agent instance encapsulates the logic to obtain information from a human to create actions. Examples of this are interpreting a mouse event or key strokes.
| Field Summary |
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| Fields inherited from interface org.vizzini.game.IAgent |
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NAME_PROPERTY, TEAM_PROPERTY |
| Method Summary |
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| Methods inherited from interface org.vizzini.game.IAgent |
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addConcedeListener, addPropertyChangeListener, addScoreListener, addToScore, concede, configure, getAction, getName, getScore, getTeam, getTokenCollection, incrementScore, removeConcedeListener, removePropertyChangeListener, removeScoreListener, reset, setName, setScore, setTeam |
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| Copyright © 2007 Vizzini.org. All Rights Reserved. | 2007.12.25.03.00.02 |