Musings on 3D Chess


Table of Contents

  1. Introduction

  2. Chessboards

  3. Piece Movement
  4. 3.1.   Straight Line Piece Moves
    3.2.   Knight Moves
    3.3.   Pawn Moves
    3.4.   Piece Movement - Upright, Varying
    3.5.   Piece Movement - Cant, Constant
    3.6.   Piece Movement - Slant, Constant
    3.7.   Piece Movement - Skew, Varying
  5. Game Variations

  6. Conclusion

3.   Piece Movement

Premise 6: 3D piece moves are a superset of 2D piece moves.

The 2D moves should be a degenerate form of the 3D moves.

Premise 7: Use the standard 32 chess pieces.

This premise prevents the introduction of new pieces.

The movement of the chess pieces was derived from the two-dimensional game. Emphasis was placed on how the different pieces traversed the different colored squares. This motion was then extended into the third dimension, taking into account the chessboard's arrangement and cell markings (varying or constant).

For example, in the 2D game the Rook moves in a straight line on alternating color squares, while the Bishop moves in a straight line on same color squares.

In the following sections, a movement notation is used to show the movement vector. This notation takes the form: (x, y, z) where x is the file increment, y is the rank increment, and z is the level increment. The increments are relative to the starting position.

3.1.  Straight Line Piece Moves

Straight line pieces are also known as sliders.

Premise 8: Pieces who use straight line moves travel through alternating color cells or cells of the same color.

Rooks, Bishops, Queens, and Kings all move in straight lines. The Rook moves through alternating color cells, and can end on a cell of either color. The Bishop moves through same-colored cells. The Queen moves as either a Rook or a Bishop. The King moves the same as the Queen except the distance is limited to one.

Note that a straight line move with three coordinates with two possible values each equates to eight possibilities, one of which is a null move (0, 0, 0) and is ignored. The Queen can move in all seven of these directions.

Pieces who use straight line moves cannot leap over obstacles, and can only displace (by capture) an enemy piece.

uniaxial (a.k.a othogonal)
(±n, 0, 0)
(0, ±n, 0)
(0, 0, ±n)
biaxial (a.k.a diagonal)
(±n, ±n, 0)
(±n, 0, ±n)
(0, ±n, ±n)
triaxial (a.k.a triagonal)
(±n, ±n, ±n)

Premise 9: Straight line moves out of the XY plane parallel the chessboard's corner axis.

This premise has a major affect on the piece movement, as can be seen in the following sections.

3.2.  Knight Moves

Knight move pieces are also known as leapers.

The Knight moves in two segments where the second segment is in a different direction than the first. The first segment can be a distance of one or two. The distance of the second segment is two if the first was one, or one if the first was two.

Note that the Knight changes the color of its cell each time it moves. It goes from a light cell to a dark cell; or from a dark cell to a light cell.

Premise 10: Each of the two segments of a Knight move are normal Rook moves for the chessboard.

The Knight is the only piece that can leap over other units - his own or the opponent's.

? (a.k.a Knight or Springer)
(±1, ±2, 0)
(±2, ±1, 0)

(±2, 0, ±1)
(0, ±2, ±1)

(±1, 0, ±2)
(0, ±1, ±2)
? (a.k.a Red Knight)
(±1, ±1, ±2)
(±1, ±2, ±1)
(±2, ±1, ±1)
? (a.k.a Green Knight)
(±1, ±2, ±2)
(±2, ±1, ±2)
(±2, ±2, ±1)

3.3.   Pawn Moves

In many ways, the Pawn is the most complicated piece in the game. The Pawn can move in three modes:

  1. The first move is either a normal move or a move of distance two.
  2. A normal move is a move of distance one.
  3. An attack move takes an adjacent piece.
These moves are difficult to describe. Pictures in the next section make them more clear.
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