org.vizzini.game
Class DefaultGameState
java.lang.Object
org.vizzini.util.AbstractDocument
org.vizzini.game.AbstractGameState
org.vizzini.game.DefaultGameState
- All Implemented Interfaces:
- Serializable, IGameState, IDocument
public class DefaultGameState
- extends AbstractGameState
Provides default functionality for game states in the game framework. A game
state stores all the data necessary to reproduce a particular game state.
- Since:
- v0.1
- Version:
- v0.2
- Author:
- Jeffrey M. Thompson
- See Also:
- Serialized Form
Methods inherited from class org.vizzini.game.AbstractGameState |
copy, equals, getAgentCollection, getGameIdentifier, getTokenCollection, getTurnNumber, hashCode, open, setAgentCollection, setGameIdentifier, setTokenCollection, setTurnNumber, toString |
Methods inherited from class org.vizzini.util.AbstractDocument |
addDirtyListener, addFileListener, getDocument, getDocumentSupport, getFile, isDirty, isFileAssociated, isSaveable, removeDirtyListener, removeFileListener, reset, save, saveAs, setDirty, setDocument, setFile |
Methods inherited from interface org.vizzini.util.IDocument |
addDirtyListener, addFileListener, getFile, isDirty, isFileAssociated, isSaveable, removeDirtyListener, removeFileListener, reset, save, saveAs, setDirty, setFile |
DefaultGameState
public DefaultGameState()
- Construct this object.
- Since:
- v0.1
DefaultGameState
public DefaultGameState(Object owner)
- Construct this object.
- Since:
- v0.1
Copyright © 2007 Vizzini.org. All Rights Reserved.
|
2007.12.25.03.00.02 |