org.vizzini.game.event
Interface IStateListener

All Superinterfaces:
IListener
All Known Subinterfaces:
IBoardgameUI, IEnvironmentUI, IGameUI, IGridBoard3DUISwing, IGridBoardUI, IGridBoardUISwing, ISimEnvironmentUI, ISimulationUI
All Known Implementing Classes:
AbstractArcadeEnvUISwing, AbstractArcadeGameUISwing, AbstractBoardgameUISwing, AbstractCardEnvUISwing, AbstractCardEnvUIText, AbstractCardGameUISwing, AbstractCardGameUIText, AbstractChessGameUISwing, AbstractChessGameUIText, AbstractEnvironmentUISwing, AbstractEnvironmentUIText, AbstractGameUISwing, AbstractGameUIText, AbstractGridBoardUISwing, AbstractGridBoardUISwing, AbstractSimEnvironmentUISwing, AbstractSimulationUISwing, ComputerAgent, DefaultGridBoard3DUISwing, DefaultGridBoardUISwing, DefaultSimEnvironmentUISwing, DefaultSimulationUISwing, EnvironmentUISupport, EnvironmentUISwing, EnvironmentUISwing, EnvironmentUISwing, EnvironmentUIText, GameUISupport, GameUISwing, GameUISwing, GameUISwing, GameUISwing, GameUISwing, GameUISwing, GameUISwing, GameUISwing, GameUIText, GameUIText, GameUIText, GameUIText, GameUIText, GameUIText, GridBoard3DUISwing, GridBoardUISwing, GridBoardUISwing, GridBoardUISwing, GridBoardUIText, MouseHumanAgent

public interface IStateListener
extends IListener

Defines methods required by state listeners.

Since:
v0.1
Version:
v0.2
Author:
Jeffrey M. Thompson

Method Summary
 void stateChange(StateEvent event)
          Respond to state change events.
 

Method Detail

stateChange

void stateChange(StateEvent event)
Respond to state change events.

Since:
v0.1


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