org.vizzini.example.gin
Class Engine

java.lang.Object
  extended by org.vizzini.game.AbstractEngine
      extended by org.vizzini.game.SynchronousEngine
          extended by org.vizzini.example.gin.Engine
All Implemented Interfaces:
IEngine

public class Engine
extends SynchronousEngine

Provides an engine for Gin.

Since:
v0.1
Version:
v0.1
Author:
Jeffrey M. Thompson

Constructor Summary
Engine()
           
 
Method Summary
 void run()
          Perform the game loop actions.
 
Methods inherited from class org.vizzini.game.SynchronousEngine
configure, setActionCount
 
Methods inherited from class org.vizzini.game.AbstractEngine
addGameListener, createGameThread, cycleSleep, getActionList, getCurrentAgent, getEnvironment, getGameThread, getMinCycleTime, isFiringGameChanges, isGameOver, isPaused, pause, removeGameListener, reset, resume, setCurrentAgent, setEnvironment, setFiringGameChanges, setGameOver, setMinCycleTime, start, step
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

Engine

public Engine()
Method Detail

run

public void run()
Perform the game loop actions.

Specified by:
run in interface IEngine
Overrides:
run in class SynchronousEngine
Since:
v0.1


Copyright 2007 Vizzini.org. All Rights Reserved. 2007.12.25.03.00.02